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Position the cursor on the keyboard when you want to store a shortcut to a keyboard command. This way, you can easily insert a keyboard command.
In Premiere Pro CS6, you can specify the number of shortcuts that are displayed as part of the
Keyboard Shortcut pane (Window/Keyboard Shortcuts)
• For help with the shortcut pane, see Working with keyboard shortcuts
• To work with keyboard shortcuts, see Using the Keyboard Shortcuts Pane in Premiere Pro.
• To preview keyboard shortcuts, see Keyboard Shortcuts Preview.
Create a keyboard shortcut to paste a clip (Windows/Edit/Keyboard Shortcuts/Keyboard Shortcuts)
• For help with keyboard shortcuts, see Working with keyboard shortcuts
• In Premiere Pro, you can right-click a clip or layer and choose Paste from the shortcut menu.
This adds the clip to your project.
• To paste the clip, right-click it and choose Paste from the shortcut menu.
When you drag the rectangle around a clip to define a cut, you are defining the clip area that will be removed from the project.
The clip isn’t really deleted; it just isn’t included in the project. When you are finished cutting, dragging the clip’s area to the area it belongs to completes the cut, and the clip is added to the project.
• You can also delete a clip with the Media Bin. See Deleting clips.
This makes the clip unavailable for use in your project and removes it from the project bin.
• To delete a clip, select it and then choose Delete from the Media Bin menu.
This works the same as if you dragged the area to the bin.
Drag a clip from the project bin to its place in the timeline (Windows/Project/Place Items in the Timeline).
• To drag a clip or clip area from the bin to its place in the timeline, drag the clip or area that you want into the timeline.
• You can either drag it all the way into place, or you can press Ctrl (on the Mac) or Command+click (on the PC) and then click the clip or area that you want to place in the timeline.
• You can also drag the clip or area and hold down Ctrl (on the Mac) or Command (on the PC) to preview the clip as it is being placed.
• If you move the cursor outside the bin, the clip appears as a preview of what it will look like when placed. 384a16bd22
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Get the full gamut of colors.
Capture color hue from the picture.
Add color hue to the palette.
Get color hue by tone.
Get color hue by tone with saturation.
Add color tone to the palette.
Saturation is an adjustment for the hue.
Hue is an adjustment for the saturation.
Saturation is an adjustment for the hue.
Create new hue.
Set new hue.
Create new tone.
Set new tone.
Create new tone with saturation.
Set new tone with saturation.
Create new tone with hue.
Set new tone with hue.
Create new tone with hue and saturation.
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Is it possible to use a single GPU (within a single PC) for rendering graphics on multiple screens?
I have a 3D model (in 3DS Max) that I need to render on an external monitor (connected to my PC via HDMI).
I am wondering if I could put this 3D model on a single GPU card. I don’t want to run the model from the PC itself, and I would only need to render the external monitor.
Would this be possible?
A:
Depending on the 3D model, it could work. I have seen it before. What card do you have, I would check for GPUs with an HDMI port, I have seen nVidia HD5900 series (didn’t know if you had that one).
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